The second variant ( "Attack/Defend") starts out with the BLU team locked in spawn and RED team controlling all points. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn the game is won when one team captures all five points. One ( "5CP") gives each team two capture points, with a third one in the center. Kill the entire enemy team, or capture the point once it unlocks. Team Fortress 2 PrefixĪdded with the Augupdate. Note: The vanilla maps do not have any prefixes. Used in Half-Life 2: Episode Two singleplayer campaign maps. Used in Half-Life 2: Episode One singleplayer campaign maps. Used in Half-Life 2 singleplayer campaign for Day Three of the story, "Entanglement (continued)" to "Dark Energy". Used in Half-Life 2 singleplayer campaign for Day Two of the story, "Highway 17" to "Entanglement". Used in Half-Life 2 singleplayer campaign for Day One of the story, "Point Insertion" to "We don't go to Ravenholm". Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, and Half-Life 2: Lost Coast Prefix Prefix for maps on the PC ported version. This is the default prefix for all of the game's maps. Note: The vanilla deathmatch maps do not have any prefixes. Zombie mod barricade maps (unofficial gamemode) Zombie mod escape maps (unofficial gamemode) Last man standing wins the round.ĭenotes a map that only uses dev textures. Usually big maps with weapons scattered around the arena. Restricts players to Heavy Explosive grenades. The only objective on this map is to kill the other team. Mostly obstacle courses and maps that feature a wide selection of smaller games. Map with some strange objectives, contraptions or other mysterious things. Map with an assortment of weapons spawning on the ground versus player inventory. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points. Variant of hostage mode where the hostages start near the CTs. Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Official ( Counter-Strike: Global Offensive)įor game mode descriptions, see CS:GO Game Modes. Used as a prefix by all maps from Deleted Scenes. Official ( Condition Zero Deleted Scenes) Used as a suffix by all maps from CS:CZ, to distinguish them from their CS counterparts. Only official appearance in Counter-Strike 1.5 retail. Official ( Counter-Strike, Counter-Strike: Condition Zero, and Counter-Strike: Source) The same prefix is used for Demolition and Wingman. In CS:GO, maps with this prefix will show Bomb Scenario Mission in the loading screen. In CS:GO, maps with this prefix will show Hostage Scenario Mission in the loading screen. Official Games Counter-Strike, Counter-Strike: Condition Zero, Condition Zero Deleted Scenes, Counter-Strike: Source, and Counter-Strike: Global Offensive Prefix
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